"There I was, standing next to Joe on the corner, when outta nowhere comes this overgrown troll riding the hugest Harley Scorpion I've ever seen, blastin' away from all three firmpoints. What really scared the bejeezus outta me were his arms -- coupla big chainsaws, buzzin' away like a hundred million wasps. He rode right up and sliced through Joe like a hit knife through butter! Joe flickered a bit, his face contorting into a primal scream, and disappeared. I hotfooted it back to the squat with the words, "Buy Mitsuhama" running through my brain -- don't ask me why. Then Joe's brother unhooked us from the Matrix... and the real nightmare began."
This sourcebook offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, updated Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includes rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intelligences.
Virtual Realities 2.0 replaces the Virtual Realities sourcebook. For use with Shadowrun, Second Edition.
This paperback is in fair condition with more than average cover rubbing and wear, and rips at the top and bottom of the spine. The cover has a 3 inch tear along the bottom of the spine. The binding is tight and the pages are clean.