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LOCK 'N' CHASE (Atari 2600) Cartridge Only
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Condition: Used
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Lock 'n' Chase for the Atari VCS is based on the 1981 arcade game of the same name, which is a rather monotonous Pac-Man clone. The coin-op game does have cute, colorful graphics and a rousing rendition of My Clementine, but this version is restricted to blocky, monochrome characters and simple bleeps and bloops. Also limiting the VCS rendition is the inability to construct vertical barriers, meaning you can't trap the cops in corners. The single advantage this game enjoys is that it has better controls than its Intellivision counterpart.
The object of the game is to keep your thief one jump ahead of the police...and pick up as many gold bars as you can!!! The police
are trailing close behind. You'll need fancy footwork to dodge 'em. Don't get cornered. Slan a door to block their way. Keep running!
It's a cops and robbers chase at your local bank. You have five thieves. They enter the vault one at a time. Four police officers are hot on the thief's trail. Direct the thief down the corridors. Keep him away from the law! The thief is "caught" when he collides
with a policeman. The action stops.
Lock 'n' Chase for the Atari VCS is based on the 1981 arcade game of the same name, which is a rather monotonous Pac-Man clone. The coin-op game does have cute, colorful graphics and a rousing rendition of My Clementine, but this version is restricted to blocky, monochrome characters and simple bleeps and bloops. Also limiting the VCS rendition is the inability to construct vertical barriers, meaning you can't trap the cops in corners. The single advantage this game enjoys is that it has better controls than its Intellivision counterpart.
The object of the game is to keep your thief one jump ahead of the police...and pick up as many gold bars as you can!!! The police
are trailing close behind. You'll need fancy footwork to dodge 'em. Don't get cornered. Slan a door to block their way. Keep running!
It's a cops and robbers chase at your local bank. You have five thieves. They enter the vault one at a time. Four police officers are hot on the thief's trail. Direct the thief down the corridors. Keep him away from the law! The thief is "caught" when he collides
with a policeman. The action stops.



