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Space Engineers Windows PC Game Download Steam CD-Key Global
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Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
Early Access
Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
Game modes
- Creative – unlimited resources, instant building, no death
- Survival – realistic management of resources and inventory capacity; manual building; death and respawn
Single-player – you are the sole space engineer
Multiplayer - alpha version (not a final version)
- Creative and survival mode with your friends
- Cooperative and competitive
- Privacy customization: offline, private, friends only, public
- Max 16 players (this may increase in the future)
- Weapons on/off
- Copy-paste on/off
Starting Worlds
- Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
- Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
- Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
- Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
- Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
- Easy Start 1 – start on an asteroid platform with one large ship and two small ships
- Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
- Lone Survivor – start on an abandoned asteroid platform with no ships
- Crashed Red Ship – your mother ship just crashed...
- Two Platforms – competitive two-team multi-player world
- Asteroids – start in a rescue ship with very limited resources
- Empty World – no asteroids, no ships; suitable for creative mode
Enemy NPCs
- sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
- pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
- enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
Ships (small and large ships – build them, pilot them and crush them
Space stations
First-person & Third-person
Planetary bases, outposts, cities!
Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
Procedural asteroids - adds an infinite number of asteroids to the game world
Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
Drilling / harvesting
Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
Deformable and destructible objects – real proportions, mass, storage capacity, integrity
Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
Rotors – create rotating objects
Advanced rotors – able to function as a conveyor system
Refinery - process harvested ore to ingots
Assembler - manufacture components from ingots
Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
System Requirements
OS: Microsoft Windows XP (latest SP)
Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
Memory: 8 GB RAM
Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
DirectX: Version 9.0c
Storage: 10 GB available space
Sound Card: DirectX® compatible on-board
Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features, which require DirectX 11.
System Recommended
OS: Microsoft Windows 7 (latest SP)
Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
Memory: 8 GB RAM
Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
DirectX: Version 11
Storage: 10 GB available space
Sound Card: DirectX® compatible on-board
Additional Notes: No internet connection required to play the game
Delivery
Your activation key will be sent directly to the email address associated with your purchase within 24 hours after payment is confirmed. Deliveries are generally completed in less than an hour, but may take longer depending on the time of purchase. Once you receive your key, your game can be activated on Steam in any region.
Verification Notice
In order to combat fraud and unauthorized purchases, We have a fraud prevention policy where we may ask buyers to verify their address before delivery. This process may be used if your PayPal status is unverified or your address is unconfirmed. If required, items will be shipped immediately after confirmation. If confirmation can't be completed, however, the purchase will be refunded in full and no items will be delivered.
Refunds and Returns Policy
Please note, that all digital codes (keys) and links (gifts) are unique items that can only be used once, that is why they are NOT a subject of a refund or return. If you wish to cancel your paypal order before your order has been sent, please contact us immediately and we will refund you in full without delay.
We guarantee that all our keys and gifts are 100% valid. However, if you happen to have any difficulties while activating them, please contact us and together we will solve your problems as soon as possible. We can take back the item you bought from us solely when it is still not redeemed and if are able to resell it. We can give you your money back only after we receive a confirmation from another customer.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
Early Access
Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
Game modes
- Creative – unlimited resources, instant building, no death
- Survival – realistic management of resources and inventory capacity; manual building; death and respawn
Single-player – you are the sole space engineer
Multiplayer - alpha version (not a final version)
- Creative and survival mode with your friends
- Cooperative and competitive
- Privacy customization: offline, private, friends only, public
- Max 16 players (this may increase in the future)
- Weapons on/off
- Copy-paste on/off
Starting Worlds
- Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
- Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
- Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
- Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
- Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
- Easy Start 1 – start on an asteroid platform with one large ship and two small ships
- Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
- Lone Survivor – start on an abandoned asteroid platform with no ships
- Crashed Red Ship – your mother ship just crashed...
- Two Platforms – competitive two-team multi-player world
- Asteroids – start in a rescue ship with very limited resources
- Empty World – no asteroids, no ships; suitable for creative mode
Enemy NPCs
- sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
- pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
- enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
Ships (small and large ships – build them, pilot them and crush them
Space stations
First-person & Third-person
Planetary bases, outposts, cities!
Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
Procedural asteroids - adds an infinite number of asteroids to the game world
Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
Drilling / harvesting
Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
Deformable and destructible objects – real proportions, mass, storage capacity, integrity
Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
Rotors – create rotating objects
Advanced rotors – able to function as a conveyor system
Refinery - process harvested ore to ingots
Assembler - manufacture components from ingots
Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
System Requirements
OS: Microsoft Windows XP (latest SP)
Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
Memory: 8 GB RAM
Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
DirectX: Version 9.0c
Storage: 10 GB available space
Sound Card: DirectX® compatible on-board
Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features, which require DirectX 11.
System Recommended
OS: Microsoft Windows 7 (latest SP)
Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
Memory: 8 GB RAM
Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
DirectX: Version 11
Storage: 10 GB available space
Sound Card: DirectX® compatible on-board
Additional Notes: No internet connection required to play the game
Delivery
Your activation key will be sent directly to the email address associated with your purchase within 24 hours after payment is confirmed. Deliveries are generally completed in less than an hour, but may take longer depending on the time of purchase. Once you receive your key, your game can be activated on Steam in any region.
Verification Notice
In order to combat fraud and unauthorized purchases, We have a fraud prevention policy where we may ask buyers to verify their address before delivery. This process may be used if your PayPal status is unverified or your address is unconfirmed. If required, items will be shipped immediately after confirmation. If confirmation can't be completed, however, the purchase will be refunded in full and no items will be delivered.
Refunds and Returns Policy
Please note, that all digital codes (keys) and links (gifts) are unique items that can only be used once, that is why they are NOT a subject of a refund or return. If you wish to cancel your paypal order before your order has been sent, please contact us immediately and we will refund you in full without delay.
We guarantee that all our keys and gifts are 100% valid. However, if you happen to have any difficulties while activating them, please contact us and together we will solve your problems as soon as possible. We can take back the item you bought from us solely when it is still not redeemed and if are able to resell it. We can give you your money back only after we receive a confirmation from another customer.











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