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£15.00

Pokemon Shin 真 Blue Game Gameboy (GBC / GBA)

Pokemon Shin ç Blue Game Gameboy (GBC / GBA)

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  • Pokemon Shin ç Blue Game Gameboy (GBC / GBA)
  • Pokemon Shin ç Blue Game Gameboy (GBC / GBA)
  • Pokemon Shin ç Blue Game Gameboy (GBC / GBA)
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  • Description
Pokemon Shin (真) Blue - The kanji for “true”. Used in Japanese media to denote a remastering, updated retelling , or a “true form” of something.

Description
Shin Pokemon Blue is a rom hack of pokemon blue based on the Pret team’s disassembly. It’s a mostly vanilla hack that focuses on fixing game engine bugs and oversights from the original game.

Additionally, trainer AI routines are improved and multiple quality-of-life improvements have been added. Think of it as what the Nintendo Virtual Console re-release of red & blue might have been (plus a few extra goodies).

Features
Tons of bugs, glitches, and oversights fixed
Trainers are made more difficult not by increasing their team levels, but by doing the following:
Vastly improving the default ai routines
Giving them access to stat experience
Giving them above-average random DVs
Trainers of a smart-enough trainer class will make use of basic pkmn switching
One of OAK’s aides will toggle on/off scaling of trainer rosters to your level (evolving them if applicable)
All 151 pkmn are available in one version
Though difficult for a select few, each pkmn can be obtained multiple times
The uniqueness between red & blue is still preserved in encounter rarity
You can play as a boy or a girl
You can hunt for shiny pokemon
DVs are checked to see if a pokemon would be shiny in the gen 2 games
If a pokemon has shiny DVs, then it will play the Reflect animation when entering battle
If playing on a super gameboy, shiny pkmn will have a palette swap on the status screen and also change color in battle
Minor quality-of-life improvements during battle
When a when a box is filled (either via catching or depositing a pokemon), notification text is displayed
Exp bar in battle
A pkmn plays its cry to signal the last turn of using a trapping move like wrap/clamp/etc
The safari zone mechanics run off level instead of speed and safari balls have a boosted catch rate
Press Select to play a mon’s cry if it’s already listed as owned in the pokedex
Minor quality-of-life improvements outside of battle
Softlock Warp: instantly teleport back to your mom’s house if you get stuck (see instructions in detailed changes on the github page)
Running Shoes: Hold B to double your speed when walking, surfing, and biking
Press SELECT to use HMs based on proper context (must have the right badge and the move on one of your pkmn)
Move relearner and deleter
Nearly all trainers can be rematched just by talking to them a 2nd time after their most recent defeat
Due to on-demand rematches, you could do a pseudo-“new game+” by boxing your pkmn and rematching everyone in order
All TMs can be repurchased as they are strategically scattered across all the Kanto pokemarts
Hold select and enter the status screen to print a ‘mons stat exp
Hold start and enter the status screen to print a ‘mons DVs
Slot machine bugs and oversights fixed so now you can actually win big
A pokemon having Pay Day will tip you off to the lucky slot machine and when it’s in a special payout mode
An NPC will pay COINS for showing him pokemon as an alternative to slots
After the elite-4, a new vendor opens up in celadon allowing the purchase of normally unique items
After the elite-4, there is an NPC that generates a trainer battle with a randomized 6-pkmn roster
There’s a tournament being held in the SS Anne’s kitchen after the elite 4 are beaten
CUT not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub)
Added some special trainer battles as fun little easter eggs
... [Full Description]

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Last Updated: 16 Jun 2026 07:41:52 PDT
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